Some game mechanics are common. Drafting cards. Rolling dice. Choosing actions. Worker placement. They are used in many games for a variety of reasons. But what about the weird ones? Ever play a game with a Rondel? Experience the glory of a “Promise Cube?” Wait until we talk about what can only be described as “Bohnanza Hand!” Join the GeekNights crew for a deep exploration of the rarely used (sometimes for a reason) mechanics of tabletop games.
Presented by GeekNights at MAGFest 2019
Thursday January 3rd @ 8:00 PM – Tabletop Discussions (Riverview Ballroom)
Nguồn: https://hqclix.net/
Xem thêm bài viết khác: https://hqclix.net/game/
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A very good example for hidden movement and hidden actions is Scotland Yard, a really cool game that i play in which one player is the robber and all the other players are cops and they chase him on a massive map via public transport. Also, the robber must reveal his position every 5 moves, so it s a pretty balanced game
idk why noone has though about having a game with two teams of people where the team makes sure noone cheats
wow… I've played modern art tons of times and never got an issue with it. As a matter of fact it was one of the first games I bought because we enjoyed playing it… interesting…
Hey I am from Germany! We have a big board game culture as you might know hahaha. I wanted to tell you, that I absolutely love how you guys talk. The content is very informative and gives new perspectives. And I have never seen a better presentation performance from two people switching explaining things. Just Wow. And that without any "uhm" and unnessessary filler words.
I've never used a podcast. Don't know how.
Rising Sun is another game with real alliances (and betrayal) mechanics.
Ascension on mobile does asynchronous multiplayer with notifications.
Really nice video – thanks learnt a lot 👍
25:02 but… the alliances in Axis And Allies ARE forced in the games…? USA, United Kingdom, and the USSR HAVE to play together and they HAVE to win together? Just like Germany and Japan?
Asynchronous multiplayer? … They have never played Polytopia then lol
I got very good at catan and then from all games that followed everybody conspired to defeat me, as default, after a few games of this it gets old fast, and stopped playing the game altogether.
22:30 Meeple Circus?
Junk Art is fun too.
21:18 Guess they have not played JunkArt
Wow, I'm already clicking the LIKE button even before the video is playing.
Because I know it will be fun and you are great tandem :))
Please don't be the dude in front trying to feed them one-liners…
0:34
Green Goblin in the audience
I find it hilarious that you guys go over the complexity of auctions & how they are genuinely bad for gameplay when that very reason that the better player will win much more often is the exact reason why I invented a new auction mechanic for my game.
Good, modern, multiscreen game which is not Jackbox: Keep Talking and Nobody Explodes
Asynchronous multiplayer. www.planets.nu
This is a game called Planets, based on VGA Planets from 1980s and 90s which was originally played via BBS systems (asynchronous multiplayer). It was recreated on a modern website, as faithfully as possible. Check it out.
Good stacking game; junk art. It has a bunch of mini games, but most of the time they revolve around your own stack, independent from other players stacks.
The Latice app does asynchronous multiplayer.